![]() If you want to express your opinions or suggest improvements, please feel free to post about it at this site's forums or search for Caravaneer on Facebook. If you encounter any bugs, please submit bug reports. The map has got much bigger, there are more different items and much bigger and less linear story. The second part preserves the spirit and the basic mechanics of the first game, but it has a completely new set of graphics and a whole lot of new features, such as morale, slavery, electricity, different foodstuffs, weapon attachments, tools, workshop etc. Then you can spend the money you earn on purchasing transport, hiring people or improving your battle gear. Buy stuff where it's cheap and sell it where it's expensive. There are different ways to achieve this, but the most straightforward one consists in transporting goods between settlements. Your goal is to survive and to try and gain enough power to complete your mission. ![]() You find yourself in a post-apocalyptic desert. That said, from what I understand the starting area is nearly useless in the mid game except for maaaybe as a source of bulk tallow to sell to new serino to make lubricant, while late game its useful because its (relatively) easy to take the area over even without the industry dlc and specifically has NO caraans, meaning you can treat it as a personal fiefdom. The game is a fusion between an RPG with turn based battles and an economics simulator. Before to go with this one, drive and SAVE, or SAVE FILE (i rather do this) in case next step crash, it shouldnt.
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